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'SONICROSIS', a sample library by Storm Neech

Noise and texture architect Storm Neech presents 'SONICROSIS', a conceptual sample library documenting audio as elemental matter at the point of phase transition. Superheated noise-walls, corrosive elemental drones, and the static fractures of glacial impacts — textures between volatile saturation and brittle collapse, crafted for sound design at hostile temperatures.

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demo track
pack preview

Storm Neech builds self-consuming walls of noise, only to excavate the delicate, textural fragments caught within them.

An emerging voice in the South West experimental scene, Neech is building a reputation for incredibly fractured electronic releases that balance raw saturation with emotional detail. When not studying for his final year at Bath, he holds down Bristol's modular institution Elevator Sound, and has already landed festival sets at QUOB and the Machina Bristonica. These performances showcase a talent that is both visceral and remarkably controlled, marking him as a distinct new voice to watch. For an exclusive sample library for Lux Cache, 'SONICROSIS' explores extreme temperatures and states of sound, treating audio as elemental matter at the point of phase transition: a study of sonic decay, capturing the sound of superheated noise-walls, corrosive drones, and static, glacial impacts.

Storm Neech

what's inside

79 samples · WAV · unlocked with download

lux_ps_SONICROSIS_Storm_Neech_loops_fx (49)

  • lux_ps_SONICROSIS_Storm_Neech_AMP_BREAKDOWN_1_COMPARE.wav
  • lux_ps_SONICROSIS_Storm_Neech_BROKEN_HUM_120BPM.wav
  • lux_ps_SONICROSIS_Storm_Neech_BROKEN_NAVIGATION_120BPM.wav
  • lux_ps_SONICROSIS_Storm_Neech_CHORD_104BPM.wav
  • lux_ps_SONICROSIS_Storm_Neech_CLICKS_AND_SQUELCHES_FBK_120BPM.wav
  • lux_ps_SONICROSIS_Storm_Neech_CLICKY_FBK_120BPM.wav
  • lux_ps_SONICROSIS_Storm_Neech_CREAK-GROWL_83BPM.wav
  • lux_ps_SONICROSIS_Storm_Neech_FBK_LOOP_120BPM.wav
  • lux_ps_SONICROSIS_Storm_Neech_FBK_LOOP_2_120BPM.wav
  • lux_ps_SONICROSIS_Storm_Neech_FEEDBACK_NO_MORE_120BPM.wav
  • lux_ps_SONICROSIS_Storm_Neech_GHOST_BREATHING.wav
  • lux_ps_SONICROSIS_Storm_Neech_GLITCHED_BELL_THINGS_127BPM.wav
  • lux_ps_SONICROSIS_Storm_Neech_GUST_OF_AIR.wav
  • lux_ps_SONICROSIS_Storm_Neech_HAUNTED_FEEDBACK_1_120BPM.wav
  • lux_ps_SONICROSIS_Storm_Neech_HAUNTED_SPECTRE_THERE_THEN_BACK_AGAIN_3.wav
  • lux_ps_SONICROSIS_Storm_Neech_IMAGINARY_GUITAR_85BPM.wav
  • lux_ps_SONICROSIS_Storm_Neech_IMAGINARY_GUITAR_85BPM_PITCHED_DOWN.wav
  • lux_ps_SONICROSIS_Storm_Neech_IMAGINARY_GUITAR_85BPM_PITCHED_DOWN_VAR_2.wav
  • lux_ps_SONICROSIS_Storm_Neech_IMAGINARY_GUITAR_85BPM_VARIATION_3_PITCHED_DOWN.wav
  • lux_ps_SONICROSIS_Storm_Neech_IMAGINARY_GUITAR_85BPM_VAR_2.wav
  • lux_ps_SONICROSIS_Storm_Neech_I_GIVE_UP_NAMING_THIS_1024.wav
  • lux_ps_SONICROSIS_Storm_Neech_I_GIVE_UP_NAMING_THIS_8192.wav
  • lux_ps_SONICROSIS_Storm_Neech_KICKING_FBK_KICK_120BPM.wav
  • lux_ps_SONICROSIS_Storm_Neech_KICK_5.wav
  • lux_ps_SONICROSIS_Storm_Neech_KICK_MORE_MORE_FBK_120BPM.wav
  • lux_ps_SONICROSIS_Storm_Neech_KICK_MORE_MORE_FBK_FIXED_120BPM.wav
  • lux_ps_SONICROSIS_Storm_Neech_KICK_THING.wav
  • lux_ps_SONICROSIS_Storm_Neech_LOOP_OF_GHOSTS.wav
  • lux_ps_SONICROSIS_Storm_Neech_LOOP_OF_GHOSTS_2.wav
  • lux_ps_SONICROSIS_Storm_Neech_LOOP_OF_SIN_74BPM.wav
  • lux_ps_SONICROSIS_Storm_Neech_MORE_FBK_KICK_120BPM.wav
  • lux_ps_SONICROSIS_Storm_Neech_PLAIN_BUGS.wav
  • lux_ps_SONICROSIS_Storm_Neech_PLAYER_PIANO_87BPM.wav
  • lux_ps_SONICROSIS_Storm_Neech_PULSAR_104BPM.wav
  • lux_ps_SONICROSIS_Storm_Neech_PUNCHING_METAL_120BPM.wav
  • lux_ps_SONICROSIS_Storm_Neech_SHUFFLE_75BPM.wav
  • lux_ps_SONICROSIS_Storm_Neech_SOS.wav
  • lux_ps_SONICROSIS_Storm_Neech_SPACESHIP_72BPM.wav
  • lux_ps_SONICROSIS_Storm_Neech_SPARSER_WIND.wav
  • lux_ps_SONICROSIS_Storm_Neech_SPECTRAL_NOISE_DISTORTED.wav
  • + 9 more

lux_ps_SONICROSIS_Storm_Neech_oneshot (28)

  • lux_ps_SONICROSIS_Storm_Neech_BROKEN_ARCADE.wav
  • lux_ps_SONICROSIS_Storm_Neech_BROKEN_PERC.wav
  • lux_ps_SONICROSIS_Storm_Neech_BUG_HIT.wav
  • lux_ps_SONICROSIS_Storm_Neech_DEAD_BUGS_IN_THE_COMPUTER.wav
  • lux_ps_SONICROSIS_Storm_Neech_KICKING_KICK.wav
  • lux_ps_SONICROSIS_Storm_Neech_KICK_1.wav
  • lux_ps_SONICROSIS_Storm_Neech_KICK_2.wav
  • lux_ps_SONICROSIS_Storm_Neech_KICK_3.wav
  • lux_ps_SONICROSIS_Storm_Neech_KICK_4_REV.wav
  • lux_ps_SONICROSIS_Storm_Neech_KICK_4_REV_WTFIED.wav
  • lux_ps_SONICROSIS_Storm_Neech_KICK_5.wav
  • lux_ps_SONICROSIS_Storm_Neech_KICK_6.wav
  • lux_ps_SONICROSIS_Storm_Neech_KICK_6_ALT.wav
  • lux_ps_SONICROSIS_Storm_Neech_KICK_ORPERC_10.wav
  • lux_ps_SONICROSIS_Storm_Neech_PERC_11.wav
  • lux_ps_SONICROSIS_Storm_Neech_PERC_12.wav
  • lux_ps_SONICROSIS_Storm_Neech_PERC_5_BREATHING.wav
  • lux_ps_SONICROSIS_Storm_Neech_PERC_6.wav
  • lux_ps_SONICROSIS_Storm_Neech_PERC_6_ALT.wav
  • lux_ps_SONICROSIS_Storm_Neech_PERC_7.wav
  • lux_ps_SONICROSIS_Storm_Neech_PERC_8.wav
  • lux_ps_SONICROSIS_Storm_Neech_PERC_9.wav
  • lux_ps_SONICROSIS_Storm_Neech_PERC_THING.wav
  • lux_ps_SONICROSIS_Storm_Neech_PERC_THING_2.wav
  • lux_ps_SONICROSIS_Storm_Neech_PERC_THING_3.wav
  • lux_ps_SONICROSIS_Storm_Neech_PERC_THING_4.wav
  • lux_ps_SONICROSIS_Storm_Neech_SPACESHIP_THING_1.wav
  • lux_ps_SONICROSIS_Storm_Neech_SPACESHIP_THING_2.wav

samples (2)

  • lux_ps_SONICROSIS_Storm_Neech_demo.wav
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